Package com.fs.starfarer.api.combat
package com.fs.starfarer.api.combat
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ClassDescriptionThe bounds HAVE to be a polygon - can't just be a disconnected set of segments.Bin-lattice with combat entities - ships, missiles, asteroids, projectiles, beams, etc - sorted into buckets based on their location.Covers the map plus a 100 pixel area around it.Used in combat to relate a deployed ship or fighter wing to the associated FleetMemberAPI.Note: the effect class is instantiated once per application session.Implement this in addition to HullModEffect, not by itself.NOTE: An implementation of this should almost always also implement GuidedMissileAI, this is required for the missile to be properly affected by flares.