Package com.fs.starfarer.api.combat
Interface EmpArcEntityAPI
- All Superinterfaces:
CombatEntityAPI
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionfloat
org.lwjgl.util.vector.Vector2f
boolean
void
setCoreWidthOverride
(float coreWidthOverride) void
setFadedOutAtStart
(boolean fadedOutAtStart) Makes the rendering MUCH slower, use with caution.void
setLayer
(CombatEngineLayers layer) void
setRenderGlowAtEnd
(boolean renderGlowAtEnd) void
setRenderGlowAtStart
(boolean renderGlowAtStart) void
void
setSingleFlickerMode
(boolean withMovement) void
setTargetToShipCenter
(org.lwjgl.util.vector.Vector2f sourceSlotPos, ShipAPI ship) void
setUpdateFromOffsetEveryFrame
(boolean updateFromOffsetEveryFrame) void
setWarping
(float dur) Methods inherited from interface com.fs.starfarer.api.combat.CombatEntityAPI
getAI, getAngularVelocity, getCollisionClass, getCollisionRadius, getCustomData, getExactBounds, getFacing, getHitpoints, getHullLevel, getLocation, getMass, getMaxHitpoints, getOwner, getShield, getVelocity, isExpired, isPointInBounds, removeCustomData, setAngularVelocity, setCollisionClass, setCollisionRadius, setCustomData, setFacing, setHitpoints, setMass, setOwner, wasRemoved
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Method Details
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getCoreWidthOverride
float getCoreWidthOverride() -
setCoreWidthOverride
void setCoreWidthOverride(float coreWidthOverride) -
setTargetToShipCenter
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getTargetLocation
org.lwjgl.util.vector.Vector2f getTargetLocation() -
setSingleFlickerMode
void setSingleFlickerMode() -
setUpdateFromOffsetEveryFrame
void setUpdateFromOffsetEveryFrame(boolean updateFromOffsetEveryFrame) -
setRenderGlowAtStart
void setRenderGlowAtStart(boolean renderGlowAtStart) -
setRenderGlowAtEnd
void setRenderGlowAtEnd(boolean renderGlowAtEnd) -
setFadedOutAtStart
void setFadedOutAtStart(boolean fadedOutAtStart) Makes the rendering MUCH slower, use with caution.- Parameters:
fadedOutAtStart
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setSingleFlickerMode
void setSingleFlickerMode(boolean withMovement) -
setLayer
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setWarping
void setWarping(float dur) -
isShieldHit
boolean isShieldHit()
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