Class RealityDisruptorChargeGlow

All Implemented Interfaces:
CombatLayeredRenderingPlugin

public class RealityDisruptorChargeGlow extends CombatEntityPluginWithParticles
IMPORTANT: will be multiple instances of this, as this doubles as the every frame effect and the on fire effect (same instance) But also as the visual for each individual shot (created via onFire, using the non-default constructor)