Class MissionFleetInterceptPlayerIfNearby
java.lang.Object
com.fs.starfarer.api.impl.campaign.missions.hub.MissionFleetInterceptPlayerIfNearby
- All Implemented Interfaces:
EveryFrameScript
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected float
protected float
protected boolean
protected CampaignFleetAPI
protected IntervalUtil
protected float
protected BaseHubMission
protected boolean
protected boolean
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Constructor Summary
ConstructorsConstructorDescriptionMissionFleetInterceptPlayerIfNearby
(CampaignFleetAPI fleet, BaseHubMission mission, boolean mustBeStrongEnoughToFight, float maxRange, boolean repeatable, float repeatDelay, List<Object> stages) -
Method Summary
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Field Details
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fleet
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mission
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stages
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done
protected boolean done -
delay
protected float delay -
delayRemaining
protected float delayRemaining -
maxRange
protected float maxRange -
repeatable
protected boolean repeatable -
mustBeStrongEnoughToFight
protected boolean mustBeStrongEnoughToFight -
interval
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Constructor Details
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MissionFleetInterceptPlayerIfNearby
public MissionFleetInterceptPlayerIfNearby(CampaignFleetAPI fleet, BaseHubMission mission, boolean mustBeStrongEnoughToFight, float maxRange, boolean repeatable, float repeatDelay, List<Object> stages)
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Method Details
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advance
public void advance(float amount) Description copied from interface:EveryFrameScript
Use SectorAPI.getClock() to convert to campaign days.- Specified by:
advance
in interfaceEveryFrameScript
- Parameters:
amount
- seconds elapsed during the last frame.
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isDone
public boolean isDone()- Specified by:
isDone
in interfaceEveryFrameScript
- Returns:
- true when the script is finished and can be cleaned up by the engine.
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runWhilePaused
public boolean runWhilePaused()- Specified by:
runWhilePaused
in interfaceEveryFrameScript
- Returns:
- whether advance() should be called while the campaign engine is paused.
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