Class HubMissionWithBarEvent

All Implemented Interfaces:
IntelInfoPlugin, EveryFrameScript, CommRelayEntityPlugin.CommSnifferReadableIntel, HubMission, CallEvent.CallableEvent
Direct Known Subclasses:
AngryVIPTransport, BaseCustomBounty, BaseDisruptIndustry, BlueprintIntel, CheapCommodityMission, CommodityProductionMission, CustomProductionContract, DeadDropMission, DisruptCompetitorMission, ExtractionMission, HandMeDownFreighter, HijackingMission, JailbreakMission, LostOutpostCrewReturnLuddicFind, LuddicPilgrimTransport, MercsOnTheRun, PirateSystemBounty, ProcurementMission, RaidSecretOutpostMission, RuinsDataSwapMission, SecurityCodes, SmugglingMission, SpySatDeployment, SurplusShipHull, TacticallyBombardColony

public abstract class HubMissionWithBarEvent extends HubMissionWithSearch
  • Constructor Details

    • HubMissionWithBarEvent

      public HubMissionWithBarEvent()
  • Method Details

    • shouldShowAtMarket

      public boolean shouldShowAtMarket(MarketAPI market)
      Called BEFORE the mission is create()'ed. Why use this vs aborting mission during creation? Mainly just for clarity/organizational purposes, but either way is fine.
      Parameters:
      market -
      Returns: