Package com.fs.starfarer.api.campaign
Class BaseCampaignEventListenerAndScript
java.lang.Object
com.fs.starfarer.api.campaign.BaseCampaignEventListener
com.fs.starfarer.api.campaign.BaseCampaignEventListenerAndScript
- All Implemented Interfaces:
CampaignEventListener
,EveryFrameScript
public class BaseCampaignEventListenerAndScript
extends BaseCampaignEventListener
implements EveryFrameScript
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Nested Class Summary
Nested classes/interfaces inherited from interface com.fs.starfarer.api.campaign.CampaignEventListener
CampaignEventListener.FleetDespawnReason
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.fs.starfarer.api.campaign.BaseCampaignEventListener
reportBattleFinished, reportBattleOccurred, reportEconomyMonthEnd, reportEconomyTick, reportEncounterLootGenerated, reportFleetDespawned, reportFleetJumped, reportFleetReachedEntity, reportFleetSpawned, reportPlayerActivatedAbility, reportPlayerClosedMarket, reportPlayerDeactivatedAbility, reportPlayerDidNotTakeCargo, reportPlayerDumpedCargo, reportPlayerEngagement, reportPlayerMarketTransaction, reportPlayerOpenedMarket, reportPlayerOpenedMarketAndCargoUpdated, reportPlayerReputationChange, reportPlayerReputationChange, reportShownInteractionDialog, reRegister
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Constructor Details
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BaseCampaignEventListenerAndScript
public BaseCampaignEventListenerAndScript() -
BaseCampaignEventListenerAndScript
public BaseCampaignEventListenerAndScript(float days)
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Method Details
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advance
public void advance(float amount) Description copied from interface:EveryFrameScript
Use SectorAPI.getClock() to convert to campaign days.- Specified by:
advance
in interfaceEveryFrameScript
- Parameters:
amount
- seconds elapsed during the last frame.
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isDone
public boolean isDone()- Specified by:
isDone
in interfaceEveryFrameScript
- Returns:
- true when the script is finished and can be cleaned up by the engine.
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runWhilePaused
public boolean runWhilePaused()- Specified by:
runWhilePaused
in interfaceEveryFrameScript
- Returns:
- whether advance() should be called while the campaign engine is paused.
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