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Author Topic: The Automated Menace official release 0.10 0.53.1a  (Read 42577 times)

Doom101

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The Automated Menace official release 0.10 0.53.1a
« on: August 17, 2012, 03:48:51 AM »



Rise up trailer: http://www.youtube.com/watch?v=aKH2cXmwqGo&feature=youtu.be

Official release 1 version 0.10: http://www.mediafire.com/?84xklduj8bt50x7

yay an actual release, complete with missions! omg! i mean seriously omg.
This release has 3 missions, 2 story and 1 bonus mission :D
right now the missions are pretty hard, but there will be more of more varied difficulty on the way :D also the missions are mainly for telling a story as i like to do but i thought they were still fun but yeah,.

Ships
Fighters:
Double vision Bomber,equipped with dual reaper torpedoes and flying two to a wing this bomber will make your day very unpleasant with no shields and not a lot of engine power the bombers rely on their  heavy armor to weather them long enough to get to a target, drop their torpedoes and make a break for the closest carrier. in the event the bomber has to fight after releasing its torpedoes or it's escort is busy it carries a single PD laser for defense.
Spoiler
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Lightning wing, the spiritual successor of the Thunder, the Lightning is armed with 2 ion cannons and 2 PD lasers and is more than capable of disabling a ship so that something else can finish it off.
Spoiler
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Frigates:

Hammerburst: an glorified point defense frigate the hammerburst is simply a lot of burst lasers, and a central flak cannon, and a minimal attack capability supported by 2 IR pulse lasers
Spoiler
[close]



Destroyers:
Hurricane: an extremely fast destroyer geared up with 4 heavy blasters and 4 harpoon racks, the hurricane will be more than happy to zip in destroy you and zip out.
Ship system: phase skimmer
Spoiler
[close]

Stalwart, rather than being a fast strike vessel, the Stalwart sacrifices engine capability to strap on more weapons, a better shield and a much better flux network. resulting in a relatively slow destroyer that can dish out a hell of a pounding to anything it can catch  and it's more than capable of taking a pounding itself.
Ship system: Fortress shield
Spoiler
[close]




Cruisers:
too large to be carried by Command ships cruisers are often employed as long range scouts and operate alone or with a very small group. or in the largest of largest fleets, The command fleet.

Avenger, the successor to the Hurricane destroyer it has incredibly powerful engines making it ridiculously quick for a cruiser, however to make room for the increased engine size the flux network on this ship is almost non existent, it won't last long in a fight and can barely even fire it's built in weaponry.
Ship system, phase teleporter. also see Tsunami for image

Tsunami, a modified Avenger cruiser with more highly advanced materials available the Tsunami downsized the engines while increasing the flux network's abilities. not by much but enough to make it a more suitable ship while retaining the same speed.
Spoiler
[close]

LRMLP, or Long Range Missile Launch Platform. Armed with only a single PD laser for close range defense the LRMLP carries an absolute massive amount of missiles, from Pilums to Sabot's to a single MIRV launcher. however once it's missiles run out its virtually defenseless besides its minor shield.
Ship system: Fast missile racks
Spoiler
[close]


Capital ships:
this is where the fun part is :D

Decimator class command ship, The smallest command ship the decimator operates alone and is often employed to control a planet by itself, armed with a massive bank of forward firepower the shield and weapons are the weakpoint and when weapons are fired with the shields up flux builds up rather quickly.
Ship system: Burn drive, will eventually be Decimation cannon when i can make it.
Spoiler
[close]

Drone Carrier class fighter command, A massive carrier that can carry and repair a large fleet of fighters or a few frigates. equipped with a lot of dedicated beam weapons it can just barely match the firepower of other capital ships but it's true strength lies in its 4 flight decks and extremely powerful shield.
ship system: Burn drive ( for making sure fighters don't have to travel too far to get repairs.)
Spoiler
[close]

Annihilation class System Command,  One of the biggest of all the Automated ships. designed to control an entire system by itself it can carry and repair everything from fighters to destroyers but is not to be considered a lowly carrier, carrying some of the best weapons and a LOT of them and an incredibly strong PD system  however all of it's actual attack weapons face the front leaving the rear guarded only by the PD but don't underestimate it as there is simply so much PD that entire ships will go up in a laser induced smoke if they linger too long.  this ship being so powerful will rarely, if ever be seen in the campaign and mostly live in the missions.
Ship system: currently Burn drive will eventually be Annihilation Beam when i can make it.
( please note that currently the sprite for the ship is cut off on the right, this is fixed in my current dev version and will be fixed when i release the next version.)
Spoiler
[close]

Stations:

none yet :P


Special thanks:
Spoiler
Medikohl, for his help with fighter wings.
Strifen, for helping to hammer out some bugs.
Flash Frozen, for helping with missions.
[close]





Old versions:

Spoiler
Demo link 1: http://www.mediafire.com/download.php?18o1e9lfgdf6fh4
In this demo you get a Drone carrier, and several Hurricanes, Hammerbursts, Lightning fighter wings, and Doublevision bombers. in the campaign, no missions yet.

Annihilation demo (aka version 2) : http://www.mediafire.com/download.php?hllpmgy123ibgil
In this demo you receive one Annihilation class system command ship in the campaign. have fun :D
[close]
« Last Edit: September 14, 2012, 06:52:04 PM by Doom101 »
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Okim

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Re: The Automated Menace ( WIP just lore atm)
« Reply #1 on: August 17, 2012, 03:57:07 AM »

Just to note. Maximum wing size is 6.

You can create a single capital carrier and put other ship classes as fighters in game, but all those ships must have class FIGHTER otherwise the game will crash. This means that no collisions and friendly fire will be possible between these ships.

All those wings regardless of their real size will attempt to dock with any carrier even if a carrier is visually much smaller than the 'fighter' (no such thing as hangar types. Yet?).

Your wings can be set to carry no fuel, supplies and crew. You can also set them to use lots of hangar space so that you will be forced to include large fleet of carriers or your command ships to support them otherwise you`ll get incidents at an alarming rate. Enemy fleets can also have incidents, so disabling command ships should result in critical situations for any surviving ship (correct me if AI can`t have incidents).

Doom101

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Re: The Automated Menace ( WIP just lore atm)
« Reply #2 on: August 17, 2012, 04:08:08 AM »

For the sake of Archiving this spoiler is the original content of this post.
Spoiler
Just to note. Maximum wing size is 6.

You can create a single capital carrier and put other ship classes as fighters in game, but all those ships must have class FIGHTER otherwise the game will crash. This means that no collisions and friendly fire will be possible between these ships.

All those wings regardless of their real size will attempt to dock with any carrier even if a carrier is visually much smaller than the 'fighter' (no such thing as hangar types. Yet?).

Your wings can be set to carry no fuel, supplies and crew. You can also set them to use lots of hangar space so that you will be forced to include large fleet of carriers or your command ships to support them otherwise you`ll get incidents at an alarming rate. Enemy fleets can also have incidents, so disabling command ships should result in critical situations for any surviving ship (correct me if AI can`t have incidents).

Thanks very much for those little tidbits i actually didn't know about the maximum wingsize, certain ships will carry some supplies or fuel but insignificant amounts compared to the Command ships. I know they will try and dock at any flight deck ( imagine a destroyer docking at a condor?) and their hanger space will reflect how much space it would take to carry a ship their size. The only vanilla carrier with a chance in hell would be the astral and even then probably only a single frigate.
The no friendly fire is actually a nice little bonus of them being fighters since robots don't miss or hit their allies  ;)
however the collisions i can just say their flying above you after-all space is 3 dimensional... well starfarer space isn't but that's beside the point.
[close]

Moved all lore to this post in the sake of saving space on the OP.
all speculation (plans) as well has been moved here.

The Discovery
Spoiler
It seemed like any other day in the Corvus system for the Tri-Tachyon security detachment orbiting around the Corporate HQ. All of their ships glistening in the far off light of Corvus. An alert sounded on the bridge of the Paragon as a massive but alone ship, the size of 3 atlas's laid end to end, came into sensor range. The ship showing no signs of life, seemed to be adrift in space. The security detachment maneuvered closer to get a good look at the ship. Other than some scratches on the hull the ship showed no damage so a boarding party was quickly put together. After searching for roughly an hour the Tri-Tachyon marines finally found what looked like an airlock and so they entered the ship very cautiously. As the marines entered some lights flickered into existence to light the extremely cramped hallways and corridors. The marines quickly found their way to the bridge. The bridge of the ship was absolutely tiny compared to the bridge of any other ship comparable in size to that of a frigate or small destroyer. As the marines entered the bridge the bulkhead behind them slid shut and lights began coming on from all over the ship and the roar of engines was heard. The behemoth began to awaken right before their eyes. The crew of the Paragon attempted to hail the marines only to receive an audio message of gunfire, screams and the clank of metal on metal, then silence and static. the security detachment immediately went to high alert as the massive ship before them roared into life and swung about to face them.

A message appeared on the bridge of the Paragon it was a single word: Surrender.  The TT forces would do no such thing so they raised shields and began firing at the ship. Massive doors on the sides of the ship slid open as fighters, frigates and destroyers of many shapes and sizes poured out of the ship and swarmed over the Security force soon only the Paragon was left to stand against the horde of ships. The smaller ship's weapons were ineffective against the Paragon's powerful shields and armor. Just as the commander thought he would be okay, the Command ship started to glow with lines bearing all across the ship like veins carrying blood and then there was a bright flash and the Paragon was gone.


So this new faction of mine comes from outside the Corvus system and they are obviously completely imbalanced against vanilla ships :D this will likely be a series of missions and minimal campaign integration when i'm done with it but that's getting ahead of myself i have to make the ships first :D so i'll lay out for you what i know for a fact will eventually be part of this.
[close]

OMG LORE
Spoiler
So a little bit of lore here for you, the Automated faction actually went through a low tech- high tech transition similar to the dominion except their low tech was already about as efficient as the TT are now. Making the high tech ships beasts of efficiency and speed, even the larger ships have great speed ( relatively of course its not like one of the command ships is as fast as a tempest )

how about some more lore? ( warning this is a serious wall of text)
Long before "The Great Collapse" one man had an idea that he thought would revolutionize the Domain's fleets seeing as how the wasp interceptors being fully robotic saved lives from being put in harms way he decided he would be able to save thousands upon millions of lives if entire fleets were made robotic with only a small commanding force of humans aboard ship who weren't even necessary for the ship's operations. Not only would this help save lives but it would cut back on the amount of supplies needed by large fleets since robots don't need to eat or sleep. After taking the idea to an R&D group high in the Domain they gave him the green-light, funding and a small team to work with. they would work day in and day out developing new computer systems capable of handling the amount of logistics a whole fleet would need. originally planning on retrofitting Domain ships ( IE Talons- Paragons) it became easier at a point to instead design new ships ( the low tech ones, black and grayish ships) Ships that would  travel with  all smaller ships held inside the larger ships during travel thus making them very easy to move around and then deploy simply jetting out all the ships within minutes. where pirates would see one ship suddenly there were many comprising an entire fleet. Happy with the team's work the Domain gave them more funding and more materials as well as a larger team and even an autofactory to work with. Soon instead of just theories and ideas whole ships were rolling out for testing.

The first concept test ship was the Decimator class Command, essentially a fully automated capital ship with a massive cannon built into the very frame of the ship, designed as a warship the Domain supervisors were impressed and continued to provide funding and materials as needed. Then came the a pair of fighter craft Yin, Yang that complemented each other and the ships they were designed to protect. and then a series of frigates and destroyers. Work was going well and it looked like this would work well in conjunction with current Domain fleets.

 Then one day out of the blue a pirate armada arrived on the planet the team was working on, caught completely by surprise the team had only one Onslaught in orbit to protect them and their precious autofactory. shortly the Onslaught was destroyed and the pirates began ransacking the autofactory and their other orbital installations they took parts, blueprints, supplies and then killed the majority of the team working on the new ships. Then finally the pirates damaged the main computer that controlled the autofactory before they left. with the team dead or gone taken captive by the pirates the damaged computer continued to produce ships from its limited supplies, the first ship it created was smart enough to determine that it needed more materials to continue producing ships so it switched the autofactory over to producing mechanical workers, essentially a large robotic spider, the workers began scavenging for parts from the other orbital installations. until they ran out of parts there too so they turned their attention to the planet they were in orbit around. from the few parts it had collected the currently in charge Cruiser determined that they needed a ship capable of landing on the planet to get supplies, so it created one by itself and had the autofactory construct it.

 By the time the Domain heard and responded to the distress signal sent out by the scientists several weeks had passed when the fleet arrived they were greeted by a fleet of fully automated ships buzzing about the planet with many autofactories and shipyards all over the nearby space there were over a hundred ships in many different varieties flying about testing their weapons on asteroids and the like. When the Robotic ships saw that the Domain had arrived it sent a Decimator class command ship to greet them, The ship's AI had evolved itself out of need to complete the scientists work into essentially robotic lifeforms that just happened to be as big as a ship. At first the Domain was very wary of the new robotic ships until they realized that it was hardcoded into the new lifeforms to serve the Domain in any way possible. the new ships were allowed to continue their existence around their planet and the domain left them alone for a time.

 However a year or so later for unknown reasons a massive Domain fleet comprised of ships of all kinds arrived to the planet. The Automated ships sent another command class ship to greet them back to their space and ask for orders. however the Domain fleet did not respond and instead opened fire on the robotic ships, sending their AI into mass confusion since its masters had turned on their creations the domain ships were quickly destroying the robotic ships since they did not return fire. The AI in charge decided it could not fight it's masters and instead sent it's largest ships away at the highest possible speeds in many different directions. These ships eventually ran out of fuel for travelling and then started to drift, back at the robotic planet the master AI was destroyed by the Domain which frenzied all the remaining ships in the area which immediately started to fight back against the Domain forces but too many of them had already been destroyed, and so a piece of history was covered up and never revealed, shortly after the Domain had started to hunt down the ships that had been sent away but before they could catch and destroy them all "The Great Collapse" happened and suddenly no one was chasing the robotic ships anymore. now the few ships that were left simply drifted through space with nothing to do, however their AI links agreed that Humans were no longer to be trusted and instead should be eradicated. should any one ship find humans it would relay the position to the others and they would systematically erradicate them. that is when one of the ships drifted into the Corvus system and encountered the Tri-Tachyon forces. ( detailed in "The discovery")
The AI's in charge refuse to speak to any humans so they are unaware that "the great collapse" destroyed the domain and the humans that they are eradicating now had nothing to do with the betrayal that they had suffered.


[close]




Planned ships
ships that are planned but not currently created.
Spoiler

Command Central Class Station
The ship that inspired me to make the entire mod, after watching an episode of Star trek Deep space nine where the station destroys a multitude of Klingon warships i really wanted to fight what a station should be, however i couldn't find a fix for this need with any of the current mods so i decided i would make one.
The station is an absolutely massive beast that could probably destroy the entire corvus system itself, if it wasn't so slow. while the station is almost completely stationary with only a tiny amount of maneuvering power it is not to be taken lightly with a full 360 degree shield and unimaginable flux capacity and dissipation it also carries 7 flight decks and enough hanger space to deploy dozens of destroyers, and even more fighters/frigates against its enemy. Equipped with a massive amount of full 360 degree firepower there simply are no weak spots to get into so fighting this station will be damningly hard from any angle.
Can deploy Fleet drones as its ship system


Yin Fighter
A single fighter craft that flies alone in it's wings although it is never seen without a Yang Fighter somewhere nearby.
made to complement the heavier firepower of the Yang fighter. The Yin has a very tough shield and packs a multitude of bombs and a single torpedo.

Yang Fighter
A single fighter craft that flies alone in it's wings although it is never seen without a Yin Fighter somewhere nearby.
made to complement the heavy bombing capabilities of the Yin fighter. The Yang has thick armor and a large assortment ( for a fighter) of weaponry ranging from machine guns to IR pulse lasers

????: something so big, and so frightening it makes the command station look like a fighter O.o
[close]



A multitude of other ships are planned but my ideas for them are not specific enough for me to write them down.

Planned ship systems
so several of my ships will be packing brand new ship systems that i will create these are listed here.
Spoiler
Annihilation beam
a very powerful beam that emanates from the front of the Annihilation class command ship very few ships will be able to survive this one shot wonder, yep that's right to prevent the AI from constantly using this you get 1 shot, I'm considering making it recharge so the AI will actually use it but at quite  a slow rate.

Decimation Cannon
A powerful cannon built into the very framework of the Decimator class command ship it will fire a massive ball of energy forward at an alarming speed don't get hit by this or an overload is neigh on guaranteed and the massive EMP damage can easily knock out a ship's engines or the majority of it's weapons, also deals a significant amount of actual damage.

Fleet Drones
This one i'm not sure is even possible since all the drones I've ever seen are all exactly the same, basically instead of actually needing ships the fleet drones would all be different essentially drone versions of an entire fleet with a multitude of different designs however like i said i'm not sure its possible to have one drone system that deploys many different kinds of drones In the event that this is not possible The fleet drones that will be created are essentially Frigate sized drones that have a fairly good shield and a powerful weapons loadout providing the only ship that can use them ( the Command central class station) with a plethora of extra defensive capabilities

Kamikaze Drone: A very large drone that functions solely to crash itself into an enemy ship causing absolutely massive damage as the drone is filled with the highest of high explosives. ( okay you got me its not technically a drone its a missile.) similar to the Orbital Depot's bomber wing bad things happen to ships that are hit by this. very very bad things. i would suggest shooting it down immediately.

Bomber wing: available to the Orbital Depot this free bomber wing carries a massive payload of explosives, from reapers to bombs to harpoons and Atropos, however what it gains in firepower it lacks severely in defense, armed with almost no armor the only thing keeping this wing from death is a measly and easy to overload shield, but in the event you don't see this coming very very bad things will happen to your ship. VERY bad things. have i made my point clear yet? no? okay, it will deal over 30,000 damage to a ship, SHOOT THIS THING DOWN. also the orbital depot takes ages to build another one.

Heavy Drone, Designed to function as additional defense for a certain Command ship this drone is armed with a High intensity laser and a fair shield but nearly no armor. will melt fighter craft. can also provide a small amount of PD via 3 PD lasers. only one drone can be deployed at any given time, however the carrier can create more fairly quickly.

[close]
« Last Edit: September 17, 2012, 06:05:24 PM by Doom101 »
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Also I totally had the name BEFORE the cruiser.

Hyph_K31

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Re: The Automated Menace ( WIP just lore atm)
« Reply #3 on: August 17, 2012, 04:32:31 AM »

Have you considered using drones?

drones can use ship systems - so you could have a hammer head drone that will only repair at its mothership. you could even have drones that have drones!
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Re: The Automated Menace ( WIP just lore atm)
« Reply #4 on: August 17, 2012, 06:00:13 AM »

Droneception man, it's a thing.

What you could even do if your feeling really saucy, is to give the command ship like, 2 drones:

Those 2 drones will have 4 of a weaker drone.
Which will have 8 of an even weaker drone.

AND all these drones are trollfaces as big as regular ships.

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Re: The Automated Menace ( WIP just lore atm)
« Reply #5 on: August 17, 2012, 06:08:34 AM »

Mini "solar systems" in space battles :3
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Doom101

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Re: The Automated Menace ( WIP just lore atm)
« Reply #6 on: August 17, 2012, 02:31:52 PM »

i hadn't considered drones yet, thats a very interesting idea and it fits well with the command ships, sadly most command ships already have a ship system planned for them, for instance the one in the story has what i call the Annihilation Beam you can use it only once per battle but it literally annihilates everything in front of the ship after a fair charge up and the distinct glowing effect mentioned in the story. As a downside to the beam once it is activated the ship can no longer turn or move in any direction similar to the end of the burn drive if your already moving it will decelerate you and stop all momentum
i suppose i could give some random ship the drones and attach that to most of the command ships. can fighters have systems? well can my giant ship sized fighters have systems i wonder...

Droneception man, it's a thing.

What you could even do if your feeling really saucy, is to give the command ship like, 2 drones:

Those 2 drones will have 4 of a weaker drone.
Which will have 8 of an even weaker drone.

AND all these drones are trollfaces as big as regular ships.

Considering the size of most Command ships ( there is only 1 as small as vanilla capitals) the size of the drones would be something like this, the first two would be the size of normal capitals ( terrifying) , the next set the size of cruisers, and so on going down the line.
« Last Edit: August 17, 2012, 02:40:13 PM by Doom101 »
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Re: The Automated Menace ( WIP just lore atm)
« Reply #7 on: August 17, 2012, 03:33:08 PM »

Fighters and Drones can have systems, with no limitations.

Doom101

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Re: The Automated Menace ( WIP just lore atm)
« Reply #8 on: August 17, 2012, 07:42:18 PM »

Day 1: learned basic ship building, created this ugly thing




using starfarer edit managed to get this ship armed and loaded with stats :D now i just need to get it into the game and then make better ships.
For reference this was supposed to be a cruiser, even though it ended up bigger than a paragon O.o

edit: for reference.

Spoiler
       
[close]

edit 2:
Double vision: a small bomber wing that carries two reaper torpedoes, flies two craft to a wing.
Spoiler
[close]

Unnamed ( feel free to suggest one) A fast destroyer loaded to bear with strike weaponry, gets in fast and then gets out, wouldn't last long in a sustained firefight. essentially a large tempest or hyperion.
Spoiler
[close]
« Last Edit: August 18, 2012, 12:12:01 AM by Doom101 »
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Re: The Automated Menace ( WIP just lore atm)
« Reply #9 on: August 17, 2012, 07:57:04 PM »

it... it doesn't look bigger than a paragon... o.O
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Doom101

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Re: The Automated Menace ( WIP just lore atm)
« Reply #10 on: August 17, 2012, 08:43:39 PM »

it... it doesn't look bigger than a paragon... o.O
its a shrunken thumbnail in full size its much larger and less detailed i'm working on making a more detailed and properly sized ship atm.

edit: added a spoiler with the full size ship compared to a paragon.

Edit 2: added several new ships to the OP Double vision, the hammer burst, an unnamed destroyer, and the Decimator Command class. :D not bad for 1 day imo.
please note those ships are unfinished this is most apparent on the Decimator. i still have painting and shining to do.
« Last Edit: August 18, 2012, 04:58:37 AM by Doom101 »
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Re: The Automated Menace ( WIP just lore atm)
« Reply #11 on: August 18, 2012, 05:02:40 AM »


I.. I.. must borrow this.



I... have a image in my head... if Ill make a good sprite out of it Ill thank you for the inspiration :D

Anyways.,. to not be totally useless.. definetly add color to the sprites, dont elarge them, it doesnt look fancy (the ship next to paragon is obvious to be enlarged), if your using some editor - simply make the ship of the size you want, then custom tweak it in PS.. or whatever. There are already good tutorials form other modders you can see and get inspiration from .
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Re: The Automated Menace ( WIP Sprites and lore atm)
« Reply #12 on: August 18, 2012, 06:11:32 AM »

You may want to add some more detail to the sprites, weapon mounts are rather hard to point out :P
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Re: The Automated Menace ( WIP Sprites and lore atm)
« Reply #13 on: August 18, 2012, 06:43:10 AM »

You may want to add some more detail to the sprites, weapon mounts are rather hard to point out :P

yeah the sprites are just that at the moment i need to work on them some more. weapon mounts, paint, a nice coat of wax :D
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Re: The Automated Menace ( WIP Sprites and lore atm)
« Reply #14 on: August 18, 2012, 08:31:44 PM »

Day 2 of my modding experience led me to make these sprites all but one are unnamed.

So a little bit of lore here for you, the Automated faction actually went through a low tech- high tech transition similar to the dominion except their low tech was already about as efficient as the TT are now. Making the high tech ships beasts of efficiency and speed, even the larger ships have great speed.

Also instead of black and grey the High tech drone ships are white and silver. ( day 3 is probably going to be a few midline ships :D)

First up is a new fighter wing, this fighter is fast and nimble, flies three to a wing and is armed with small energy weapons
Spoiler
[close]
For refrence if you were to scale up the fighter by... A LOT it would look like this:
Spoiler
[close]


Next is a small destroyer or large frigate haven't decided yet. unlike others in it's class it utilizes heavy shields and an excellent flux distribution to stay in the fight.
Spoiler
[close]

The next ship is a cruiser toting a lot of heavy missiles for long range and close range support. please note that the image is scaled up from normal size just a bit.
Spoiler
[close]

This ship actually has a name, The Avenger is the next step in technology, and size from the Hurricane-strike destroyer of day 1, The avenger is a heavy cruiser that will dish out a serious pounding to anything within range and can even take a fair beating itself. please note that the image is scaled up from normal size just a bit
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The final ship of Day 2 is A command class ship capable of supporting a few smaller ships. The ship is capable of supporting its loyal minions with a not small amount of firepower itself, as well as an extremely powerful shield for them to retreat behind. ( the shields on this thing make a paragon weep, or at least they will when i make them...)
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I think once i get some midline ships in there i'll start working on actually bringing them into the game :D.
« Last Edit: August 18, 2012, 08:51:02 PM by Doom101 »
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When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.
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